For the past few years, Will Wright (the mastermind behind Sim City and The Sims) has been working on his next big project, Spore. The idea behind Spore is essentially Sim Evolution - you follow a single celled life form from its humble beginnings to its rise into civilization and eventual control of the cosmos. You know, pretty basic stuff ;-)
Spore has been extremely highly anticipated since it was teased at a few years back. There are a lot of really appealing aspects to it - most notably a very cool social component that helps keep content fresh by incorporating the life forms of other players into your world (but I'll save that discussion for another time). But the game is also rooted in a lot of basic scientific concepts, which could lay the foundation for a whole new way of approaching introductory level evolution or societal instruction. This video with Will Wright touches on some of the science behind the game's design (click here if the video isnt passing through your RSS Reader).
Once Spore actually hits shelves (its currently set for release in Septemper of this year - we'll see if that date holds) you can most certainly expect to hear a lot more from me about it. For the moment, I'll let the video stand for itself and recommend you keep an eye on this game if you arent already doing so - it has some serious potential.
Video from WeGame.com
Spore has been extremely highly anticipated since it was teased at a few years back. There are a lot of really appealing aspects to it - most notably a very cool social component that helps keep content fresh by incorporating the life forms of other players into your world (but I'll save that discussion for another time). But the game is also rooted in a lot of basic scientific concepts, which could lay the foundation for a whole new way of approaching introductory level evolution or societal instruction. This video with Will Wright touches on some of the science behind the game's design (click here if the video isnt passing through your RSS Reader).
Once Spore actually hits shelves (its currently set for release in Septemper of this year - we'll see if that date holds) you can most certainly expect to hear a lot more from me about it. For the moment, I'll let the video stand for itself and recommend you keep an eye on this game if you arent already doing so - it has some serious potential.
Video from WeGame.com







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